The Witch-king of Angmar was the leader of the Nazgûl or Ringwraiths, and Sauron's second-in-command during the Second and Third Ages. Once a Númenórean king of men, he was corrupted by one of the nine Rings of Power that had been given to the lords of men, and became an undead wraith in the service of Sauron.
After the first defeat of Sauron in the War of the Last Alliance, the Witch-king fled to Angmar, a kingdom he ruled for over thousands of years until he returned to Mordor to lead Sauron's armies in the War of the Ring. He stabbed Frodo Baggins on Weathertop during the first months of Frodo's venture out of the Shire to Rivendell.
The Second and Third Ages
The first sighting of the Nazgûl in Middle-earth was reported in SA 2251. For the next 1200 years, the Lord of the Nazgûl would serve Sauron as his second in command. He fought in the war against the Last Alliance of Elves and Men between SA 3434 and SA 3441. It was in SA 3441 when Sauron was finally defeated and the nine Nazgûl disappeared from Middle-earth.
One thousand years into the Third Age, Sauron took a new form as the Necromancer, and founded the fortress of Dol Guldur in southern Mirkwood in TA 1050. This signaled the return of the Nine Nazgûl to Middle-earth.
The Lord of the Nazgûl reappeared in TA 1300 in the north near the lost realm of Arnor. There he founded the kingdom of Angmar. It was after the formation of Angmar and several conflicts with the Dúnedain of the North that the Lord of the Nazgûl received the title of "Witch-king, Lord of Angmar".
He then began his open war campaign with the three divided kingdoms of Arnor (Arthedain, Rhudaur, and Cardolan). In TA 1356, the Witch-king invaded the kingdom of Rhudaur and replaced the Dúnedain king of the land with a hill-chief allied to Angmar. King Argeleb of Arthedain was killed trying to defend Rhudaur against Angmar. In TA 1409 the troops of the Witch-king assaulted the fortress of Amon Sûl and burned the tower, during which conflict king Arveleg of Arthedain was killed. The Witch-king then invaded and destroyed the kingdom of Cardolan. Then the Witch-king invaded Arthedain and came close to destroying it but King Araphor with the help of the elves of Lindon and Rivendell managed to defeat the invading forces.
Soon, the only resistance against the Witch-king's forces was the western kingdom of Arthedain. The Witch-king continued his war for hundreds of years. In TA 1636, the Witch-king sent wights to the Barrow-downs in Cardolan in order to prevent the rebirth of the kingdom. The Witch-king claimed ultimate victory in the north in TA 1974, when his forces captured Fornost Erain, the capital of Arthedain. With its capture, the final kingdom collapsed, and with it, the last remnants of the lost realm of Arnor were destroyed.
The Witch-king gladly took his seat of power in the newly captured Fornost. But his glory did not last long, for in TA 1975, general Eärnur of Gondor landed at the harbours of the Grey Havens, leading an army of Gondor. His army was joined by the Elves of Lindon and the remnant of the northern Dúnedain, and they marched on the Witch-king.
Eärnur's host did not meet the Witch-king at Fornost, but on the plains west of it toward Lake Evendim, home of the ancient kings of Arnor, Annúminas. The battle would forever be known as the Battle of Fornost. Eärnur's Dúnedain army was later joined in the mists of battle by Glorfindel and his Elven army from Rivendell. The Witch-king revealed himself and challenged Eärnur. As Eärnur attempted to attack, his horse was overwhelmed with fear of the Nazgûl lord and bucked. The Witch-king, taunting Eärnur, fled the battlefield. When Eärnur attempted to follow, Glorfindel stopped him with a warning that would become prophetic in the future:
- "Do not pursue him! He will not return to these lands. Far off yet is his doom, and not by the hand of man shall he fall."
The Witch-king, having destroyed the North-kingdom, fled to the North. Angmar was left leaderless and soon collapsed.
Return to Mordor
Having ruined the Dunedain kingdoms in Eriador, the Witch-king returned to Mordor. Although Sauron was still hiding in Dol Guldur (disguised as the Necromancer), the other eight Nazgûl rallied around the Witch-king. Together, the nine of them laboured to rebuild their master's power in Mordor, gathering huge Orcish hordes about themselves. In the year TA 2000 they came out of Mordor and began attacking Gondor, which was recovered from the Great Plague but devastated by the Wainriders. In TA 2002 they captured Minas Ithil, and took the place for their own. It became known as Minas Morgul and its citadel "the Tower of Witchcraft", and remained a place of great evil for centuries thereafter.
In TA 2043, King Eärnil II of Gondor passed away and his son Eärnur, the Witch-king's old enemy, inherited the throne. Upon his coronation, the Witch-king challenged him to single combat, but Eärnur refused. However, seven years later in TA 2050 the Witch-king again challenged him—and Eärnur accepted. The Gondorian King rode out of Minas Tirith to fight the Witch-king at Minas Morgul. He entered the city's gates and was never seen again, thus ending the reign of the Gondorian Kings and beginning the rule of the Stewards of Gondor. In TA 2063 the Watchful Peace began when Sauron fled Dol Guldur and hid in the East, and the Nazgûl remained quiet in Minas Morgul for the next 400 years.In TA 2460, the Watchful Peace ended when Sauron, disguised as the Necromancer, returned with increased strength to Dol Guldur, and in TA 2475 the Witch-king led hordes of Orcs and Haradrim against Osgiliath and seized its eastern half. The city was ruined, and the great stone bridge linking the east and west banks of the Anduin river was destroyed, dealing a devastating blow to the morale of Gondor.
In TA 2941 the Necromancer was finally expelled from Dol Guldur when Gandalf confirmed that he truly was Sauron in disguise. Sauron returned to Mordor and began preparations to find his One Ring. He began the reconstruction of Barad-dûr in TA 2951 and sent three Ringwraiths to re-capture Dol Guldur. And in TA 3018, with the capture of Gollum, Sauron learned, through torture, where the land of the Hobbits lay. Unfortunately, Gollum had lied, and the Ringwraiths went to Saruman, who refused to tell them the location of the land of the Halflings. The Witch King chanced upon Grima Wormtongue in Rohan, who, for fear of his life, told the Nazgûl where the Shire was. Sauron opened the gates of Minas Morgul and sent forth the Witch-king and the other Nazgûl disguised as Black Riders to fetch his Ring.
With an attack on Osgiliath that was in fact a ruse, the Nazgûl and army of Orcs were able to cross the river and ride west.
The War of the Ring
The Witch-king and the other eight Nazgûl rode swiftly from Mordor to the lands of the Shire. They continued to search for "Baggins" until they tracked him to Buckland. The Nine Riders raided Buckland but could not find the Ring.
The Witch-king led four other Nazgûl to Weathertop where they discovered Frodo, Aragorn, and the other hobbits. The Ringwraiths attacked the party and the Witch-king wounded Frodo with a Morgul blade. Though successfully driven off by Aragorn, Frodo's wound threatened to turn him into a wraith like the Nazgûl. Elrond of Rivendell sent Glorfindel to guide Frodo to Rivendell where Elrond could heal his wound. Glorfindel's race to Rivendell lured the Ringwraiths into the Bruinen. Here, Elrond released a Great Flood, with Gandalf giving the waves of the torrent the form of horses. This flood destroyed the physical forms of the Ringwraiths, killed their horses, and sent the Wraiths back to their master in Mordor, buying the Fellowship time to plan an attack.
With their return to Mordor, Sauron bestowed upon the Nazgûl great winged creatures as their new mounts. Sauron used the lesser eight Nazgûl for reconnaissance work and the occasional shock troop. The Witch-king, however, returned to Minas Morgul and resumed the role of commander of Sauron's forces. He then began battles to capture Osgiliath, finally issuing from Morgul with a great host. However, at the bridge over Morgulduin he pauses, feeling the Ring nearby; until Frodo touches the Phial and turns aside his enemy's thought.
Siege of Gondor
The final Battle of Osgiliath was fought on March 13, 3019 of the Third Age against Faramir's rangers. Faramir's forces could not hold the Orc hordes under the control of Gothmog. Faramir pulled his forces back to Minas Tirith assailed by flying Nazgûl, losing much of his force in the retreat. A second time he went forth, and from that assault only Faramir returned to Minas Tirith, gravely wounded, in Gandalf's arms. With Gondor's defeat at Osgiliath, nothing stood in the way of Sauron's ambitions of destroying Minas Tirith and the Free People's hopes.On March 14, Orcs, Haradrim, and Easterling forces numbering over 200,000 marched on the gates of Minas Tirith. Sauron had bestowed the Witch-king with newfound strength, making his appears on a black horse, his presence casting a shadow of utter paralysis and fear upon defender and foe. Crying incantations in "some forgotten tongue," he enhanced the power of Grond and weakened the already damaged gate of Minas Tirith. The ram broke open the gate, and the defenders inside fled, terror stricken by his dark presence. However, his march in was hindered by Gandalf the White, the only one able to withstand his power. There was a duel of words between them, and the Witch-king doffed his hood revealing a crown on empty air, mocking Gandalf as "old fool" and bidding him die, threateningly drawing his blade, which blazed of its own accord. Gandalf held firm, ready to do battle, but before they could clash the horns of Rohan sounded, signaling the arrival of aid to Minas Tirith. The Witch-king then withdrew to order the defence against this new threat.
The Witch-king mounted his Fell beast and rallied his troops against the furious charge of the Rohirrim. The army of Rohan was slowed the initial charge blunted by their encounter with the Mumakil, allowing the hosts of Mordor to re-organize. The Witch-king took this opportunity to strike down King Théoden while his troops were in confusion. Flying on the back of his fell beast, he drove upon Théoden. The advancing Rohirrim horses panicked as his beast attacked. Théoden's horse, Snowmane, became frightened, was struck by a black dart and fell upon its master.
Éowyn: Be gone, foul dwimmerlaik, lord of carrion! Leave the dead in peace!
Nazgûl: Come not between the Nazgul and his prey! Or he will not slay thee in thy turn. He will bear thee away to the houses of lamentation, beyond all darkness, where thy flesh shall be devoured, and thy shriveled mind be left naked to the Lidless Eye.
Éowyn: Do what you will, but I will hinder it, if I may.
Nazgûl: Hinder me? Thou fool. No living man may hinder me!
Éowyn: But no living man am I! You look upon a woman. Éowyn I am, Eomund's daughter. You stand between me and my lord and kin. Be gone, if you be not deathless! For living or dark undead, I will smite you, if you touch him.
Éowyn slew his fell beast with a single stroke of her sword, severing its neck. The Witch-king arose, and with a cry of hatred he shattered her shield and broke her left arm with a single blow of his mace. But as he towered over her, preparing to deliver the final blow, Merry stabbed his sword from behind into the sinew of the Witch-king's knee. While the Witch-king was distracted, Éowyn drove her sword where the head of the wraith would have been, slaying him.
The prophesy of Glorfindel so many centuries before had thus come to pass. For not by the hand of [a] man had he failed, but by those of a hobbit and a woman. Now, with his death, the tide of the battle had changed, and ultimately the outcome of the War.
Gandalf: He studies the signs: the Sword that robbed him of his treasure remade; the winds of fortune turning in our favour, and the defeat unlooked-for of his first assault; the fall of his great Captain. His doubt will be growing, even as we speak here. His Eye is now straining towards us, blind almost to all else that is moving. So we must keep it.
Only a few days later, during the final council of war before the assault on the Black Gate, Gandalf predicted that the defeat of the Witch-King, Sauron's single most powerful servant, not to mention the loss of the battle itself, was one of several factors that would undermine Sauron's confidence in the superiority of his forces and make him more likely to throw his entire remaining strength at whatever force of Gondorians and Rohirrim challenged him - thus giving Frodo and Sam their one slender chance to pass unhindered through Mordor and convey the One Ring to Mount Doom.
Powers and Abilities
As a Nazgûl, the Witch-king had a wide arsenal of powers. He was surrounded by an aura of fear, enough to make trained soldiers run in terror. Besides the common Black Breath, any weapon that struck the Witch-king would be destroyed (a fate shared by Meriadoc Brandybuck's and Éowyn's swords), and its bearer would be poisoned. This was so severe that it was worse than a blow from his mace.
The Witch-king was also a feared sorcerer, having powers over the physical world, breaking Frodo's sword with just a move of his hand, or weakening the Gates of Minas Tirith allowing the Grond to break them. The spell he used to weaken it also caused it to explode in a flash of lightening. He could also light objects on fire. He was stronger at night time. His power fluctuated greatly over his existence, as his powers were bound up with Sauron's own; the more powerful Sauron became, the more powerful the Nazgûl became.
Portrayal in adaptations
The Lord of the Rings film trilogy
- "Do you not know death when you see it, old man? This is my hour! You have failed. The world of men will fall."
- —The Witch-king to Gandalf in the The Return of the King
In The Fellowship of the Ring, the Witch-king appears unnamed as one of the nine Nazgûl. He appears briefly as a king of men in the prologue, and serves as one of the primary antagonists throughout the film alongside the other Ringwraiths. The Ringwraith who stabs Frodo with a Morgul-blade on Weathertop is the Witch-king, although this is only revealed in The Return of the King by Gandalf.
The Witch-king returns in The Two Towers atop his Fellbeast, hunting for the Ring in the Dead Marshes. His presence causes Frodo to once more feel the Witch-king's wound dealt at Weathertop, as later confirmed in the next film.
It is only in The Return of the King that the Witch-king is identified by name and becomes an antagonist distinct from the other Nazgûl. He is now identified by a distinct helmet and armor, and wields a giant mace and flaming sword in battle. The Witch-king first appears in an introductory scene via Gandalf's description, and is later seen by Frodo, Sam and Gollum leaving Minas Morgul with a massive army.
The Witch-king serves as Sauron's commander at the Battle of the Pelennor Fields, giving orders to the orc lieutenant Gothmog. During the battle itself, the Witch-king joins the other Ringwraiths in destroying various buildings and materiel inside Minas Tirith while the orc army besieges the city. In an extended scene, he confronts Gandalf and breaks the wizard's staff using dark magic. As he is about to strike down Gandalf, the Rohirrim arrive and the Witch-king departs for battle.
Later, as Théoden musters his knights to attack the Haradrim, the Witch-king swoops out of the sky and tosses Théoden beneath his horse. As he is about to kill the king, Éowyn arrives and confronts the Witch-king. The two duel briefly before Merry stabs the Witch-king in the leg, disabling him and allowing Éowyn to deliver the killing blow.
Unlike the novels, the Witch-king does not know of Éowyn's gender when their duel at the Pelennor begins; Éowyn only takes off her helmet right before she deals the final blow. The height of the Witch-king's powers and skills are demonstrated during the films. In The Fellowship of the Ring, for example, he easily evades the torch held by Aragorn at Weathertop and fights the Ranger sword-to-sword before he is backed onto the edge, forcing him to retreat; in the extended version of The Return of the King, he is portrayed as more powerful a sorcerer than even Gandalf. It should be noted, however, that the novels also portrayed the Witch-king's powers as varying significantly, as he and four other Nazgûl were driven off by Aragorn at Weathertop in The Fellowship, and by The Return of the King, Gandalf himself was not certain which one of them was the more powerful.
The Hobbit film trilogy
The Witch-king also appears in the The Hobbit: An Unexpected Journey, briefly fighting Radagast. The Witch-king's portrayal in the film is also different from in the books. In the film he is said to have been killed after the fall of Angmar and buried prior to his revival by the Necromancer. In the books, however, the Witch-king does not die following the fall of Angmar, and instead goes to Dol Guldur. In The Hobbit: The Battle of the Five Armies, he, along with the other Ringwraiths, fight the White Council in Dol Guldur. After being defeated, they flee to Mordor with Sauron.
Games Workshop has released several miniatures of the Witch King based on his appearances in the movies. He is depicted on foot, riding a fellbeast and riding a horse. He is also included in a mini diarama depicting his last moments in The Return of the King.
The Witch-king appears as a boss hero in all The Lord of the Rings: The Return of the King (video game) games as a boss, although in the PS2/Xbox/GameCube the player merely shoots his Fell beast a number of times until it dies and crashes on the battlefield where the Witch King is then battled and killed by Éowyn in a cutscene. He was also in the Third Age PS2 game as a Pelennor Fields boss and in the GBA game as an optional Evil commander that focuses mainly on dealing out huge amounts of damage directly.
His more notable appearance is in The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king which features Angmar's rise to power and eventual destruction, including new heroes such as Morgomir. In this game, the Witch-king's powers of sorcery come from elemental forces (of ice and the cold) and necromancy. He is noted for being extremely cruel, as he will attack friend and foe alike. The only two other units in the franchise that show this savagery are the Balrog and the Spectral Werewolf. He also has the largest health pool for a standard hero, at 8,000 health-points at the start, but has very little to any armor.
- The Lord of the Rings: The Third Age
- The Lord of the Rings: The Battle for Middle-earth
- The Lord of the Rings: The Battle for Middle-earth II
- The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king
- The Lord of the Rings: Conquest
- The Lord of the Rings: The Return of the King (video game)
- The Lord of the Rings: War in the North
- The Lord of the Rings Online
- Guardians of Middle-earth
- LEGO The Lord of the Rings: The Video Game
In films and game adaptations, the Witch-king's primary weapon is his fiery broad-sword. It is seen in the game The Lord of the Rings: The Third Age, when he is attacking Éowyn and Berethor's party, who has joined with Éowyn against the mighty Lord of the Nazgûl.
Although not officially named in The Lord of the Rings books, those who preordered The Lord of the Rings: Conquest video game were given a replica of the Witch-king's sword. On the box art (and playing as the Witch-king in the game), EA provides a name for the weapon: The Sword of Terror.
The Witch-king's other primary weapon was a great, deadly mace which can shatter shields or kill enemies in one swing. Together with his sword, the Witch-king was an unstoppable force, vulnerable only to the combined efforts of an extremely lucky shield-maiden and hobbit whose blades were very powerful against the Witch-king specifically (a fact which was unknown to them).
In the movies, the Witch-king uses a flail instead of a mace, but with the same effectiveness.
In The Lord of the Rings: The Battle for Middle-earth II, the Witch-king is featured using a sword and a flail; however in the expansion pack, The Rise of the Witch-king, his character in the Angmar faction uses a steel sceptre, appearing as a small trident, and no flail.
The Witch-king's smallest weapon a Morgul-blade, a deadly sorcerer's device that could slowly turn victims into a lesser wraith slave to the Nine and to Sauron. He used it on Frodo, in an attempt to claim the Ring and punish its bearer by putting him in a state worse than death. Fortunately, the blade failed to complete its task, as Frodo was swiftly brought to and healed at Rivendell.
Main article: Witch-king's Fellbeast
Besides weapons actually crafted from forges in Mordor, the Witch-king also used his winged Fellbeast as a method of attacking his enemies. This Fell Beast served two purposes: to take down enemy structures and catapults and to kill massive amounts of enemies at once. When the Witch-king (or indeed, any other Ringwraith) swooped down upon his enemies, they would flee in terror and attempt to save themselves (usually unsuccessfully). This Fell Beast was finally slain by Éowyn via decapitation.
In The Fellowship of the Ring, the Witch-king rode a horse, which drowned at the Fords of Bruinen. He was then given a Fellbeast, which he also used as a weapon.
Voice Dubbing actors
|Foreign Language||Voice dubbing artist|
|Spanish (Latin America)||Alejando Mayen|
|Spanish (Spain)||Enrique Serra Frediani|
|Portuguese (Brazil) (Television/DVD)||Cassius Romero|
|Czech (Czech Republic)||Bohumil Švarc|
|Italian (Italy)||Paolo Buglioni|
Behind the Scenes
The Witch-king's true name was never given, and therefore among Tolkien fans, the Witch-king is often simply called Angmar, after the name of the realm he founded and led (like how Arthur Wellesley, the Duke of Wellington who helped defeat Napoleon at Waterloo, was and is referred to as simply "Wellington"). Many fans also identify him as one of the three Black Númenóreans Tolkien stated had become Nazgûl or possibly Isilmo, a Númenórean prince and father of Tar-Minastir. In the now defunct Middle-earth Role Playing game, he was named Er-Murazor, a Númenórean prince, though this is strictly non-canonical. In the Angband computer game he was listed as Murazor, the Witch-king of Angmar.
In the Battle of the Pelennor Fields, Éowyn challenges the Witch-king with the words: "Begone, foul dwimmerlaik, lord of carrion! Leave the dead in peace!" . It is supposed that the word "dwimmerlaik" is formed from the Old English words "gedwimer" (sorcery), and "lic" (corpse).
Though no character in the story uses the title Witch-king of Angmar, Tolkien does use the title in full in Appendix B, in the entry for the year 1409 of the Third Age.
Roots in Norse mythology
An undead "witch-king" named Þráinn appears in Hrómundar saga Gripssonar. It is probable that this was Tolkien's source of inspiration. Although, another witch-king appears in Greek mythology, and is named Aeetes. What should be noted is that Aeetes' appearance bears more resemblance to the one of Angmar.
Translations around the World
|Foreign Language||Translated name|
|Akrikaans||Heks-koning van Angmar|
|Albanian||Mbreti magjik i Angmarit|
|Armenian||Անգմար-ի կախարդ թագավորը|
|Belarusian Cyrillic||Кароль-чарадзей Ангмара|
|Bosnian||Vještica kralj Angmar|
|Bulgarian Cyrillic||Кралят-магьосник на Ангмар|
|Catalan||Rei bruixot d'Àngmar|
|Cebuano||Magwahing hari sa Angmar|
|Croatian||Kralj vještac od Angmar|
|Czech||Černokněžným králem Angmaru|
|Danish||Heks-kongen af Angmar|
|Dutch||De Tovenaar-Koning van Angmar|
|Galician||Rei Bruxo de Angmar|
|Georgian||ანგმარის გრძნეული მეფე|
|German||Hexenkönig von Angmar|
|Greek||Μάγισσα-βασιλιάς του Άνγκμαρ|
|Gujarati||અંગરર ઓફ વિચ-રાજા|
|Hebrew||המלך המכשף של אנגמר|
|Hindi||चुड़ैल-एन्गर का राजा|
|Icelandic||Norn konungur Angmar|
|Indonesian||Penyihir raja Angmar|
|Irish Gaelic||Draíochta Rí na Angmar|
|Italian||Re Stregone di Angmar|
|Korean||마녀-앙 마 르 왕|
|Latvian||Angmaras raganu karalis|
|Norwegian||Heksekongen av Angmar|
|Persian||پادشاه جادوگر آنگمار|
|Polish||Czarnoksiężnik z Angmaru|
|Portuguese||Rei bruxo de Angmar|
|Punjabi||ਆਨ੍ਗ੍ਮਰ ਦਾ ਡੈਣ-ਰਾਜਾ|
|Romanian||Regele-vrăjitor din Angmar|
|Scottish Gaelic||Bhuidseach de rìgh Angmar|
|Serbian||Вештица краљ Ангмар (Cyrillic) Veštica kralj Angmar (Latin)|
|Sinhalese||ඇන්ගර්හි රජ්ජුරුවන්ගේ මායාකාරිය ?|
|Slovak||Černokňažný kráľ Angmaru|
|Slovenian||Čarovni kralj Angmar|
|Spanish||Rey Brujo de Angmar|
|Swedish||Häxkungen av Angmar|
|Telugu||అంగ్మార్ యొక్క విచ్-రాజు|
|Turkish||Angmarlı Cadı Kral|
|Ukrainian Cyrillic||Анґмарський Король-Чаклун|
|Urdu||انجمار کے ڈائن بادشاہ|
|Vietnamese||Vua phù thủy của Angmar|
|Yiddish||מעכאַשייפע-מלך פון אַנגמאַר|
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