Lord of the Rings: The Battle for Middle-Earth II: Conquest
The Lord of the Rings: Battle for Middle-Earth II: Conquest is a fan-fiction game by EA games,
The story has different campaigns, these are the ones
- Siege of the Goblins
- The Power of Isengard
- Conquest of Angmar
- War of the Dwarves
- War of the Elves
- Defenders of Middle-Earth
- One Evil to command
- Bonus: The Hobbit (available when other campaigns are completed)
NOTE: these are things are will be added
- You can type how manny resorces you want (from $0 to even $1000,000,000)
- There are no command points so you can build the biggest army as you want
- Every battlefield is way bigger so there is more room for your camp to explore
- Monster spells do not have time limit, they are reset to 20 minutes if a monster spell is killed (Wyrm, Watcher, Dragon, Mountain Dragon, Ice Werewolf, Eagle)
- Unit spells do not have time limit, they are reset to 10 minutes if all units are killed (Gundabad Orcs, Mountain Giants, Wights, Spiderlings, Wildmen, Hobbits, Dúnedain, Rohirrim, The Dead, Dale Men, Ents)
- Summon Spells are set to 20 minutes (Avalanche, Rain of Fire, Sunflare, Flood, Earthquake, Arrow Volley, ETC)
- Others spells do not have time limit, they are reset to 10 minutes after there done or if flying spy spells are killed (Fell Wind, Blight, War Chant, Untamed Allegiance, Snow Blind, Frozen Land, Freezing Rain, Cave Bats, Scavenger, Darkness, Eye of Sauron, Barricade, Industry, Barrage, Palantír, Crebain, Devastation, Fuel the Fires, Heal, Rebuild, Rallying Call, ETC)
- When playing Campaign, Skirmish or War of the Ring, there are a list of spells you can add to your spell book or playing against others with your original spells
- The Hero's spells are added more in a list, so there is more to try out
- More maps are added to the games (see new maps on the content bar)
NOTE: These are new updates for the "Create-A-Hero" section
- There are new mounts for your hero to choose (Horse, Eagle, Troll, Dragon, Scorpion, Spider, Warg, Wyrm, Ent)
- Three new races are added, Hobbit, Arnorian & Dragon for you to customize
- New Swords & Shields are added for your hero to customize with
Contents |
Buildings, & Units
Edit
- H stands for Health (at level one and without health improving features).
- L stands for Level (required to train or research something).
- P stands for Price (without price lowering features).
Goblins
Edit
New Spells available
Edit
- Drums in the Deep
All Goblins are 10% cheaper
- Goblins of the Shadows
Summons 3 hordes of Goblin Warriors, Archers & Warg Riders
- Power of Shadow
All Wild hero's gain 25% ATK & DEF bonuses and their ability timers reacharge 25% quicker
- Flames of the Abbyss
Calls down Meteors of Fire onto the battlefield
- Snow Land
Snow starts to fall giving Wild units leadership but removing enemy leadership
- Wargs of the Hills
Summons 3 Wargs, Warg Riders & Snow Wargs
- Flames of the Balrog
Summons 3 Dwellers to the Battlefield
- Summon of the Mountain Dragon
Summons a Mountain Dragon from Moria to the battlefield
- Beast of the Shadows
Summons a Subterrian Beast in the battlefield
Heroes
Edit
|
Hero | Level/Power | Infomation | P |
|---|---|---|---|
| Great Goblin (Ring Hero) | Lord of the Deep: Summons an army of Goblins & adds Leadership to units near him | Use the One ring to summon the Ultra King of the Mines | 10000 |
| Skaug |
Lvl 1- Fly/land: Switches between land & on air Lvl 3- Flaming Area: Can use fire breath on a area Lvl 4- Fast Flight: Can fly fast for 10 seconds Lvl 8- Flaming Ignite: Light itself in green flames: healing 20+ health of itself if damaged Lvl 10- Flames of the Underground: Breathes flames around him & adds Green flames around him | Recruit the Brother of Smaug | |
| Urkburg |
Lvl 1- Switch Weapons: Can switch between Staff & Sword Lvl 3- Spell of the Dark: Can summon 4 Giant Spiderlings Lvl 4- Lure of Evil: Traps a area & kills them with flames Lvl 6- Spellcraft: Summons Flames around him, causing 20+ damage to enemies around him Lvl 10- Mind of the Darkness: Summons an Electric Storm to destroy an area, causing 100+ damage to ememies in the area | Recruit the Mage of the Mountains | |
| Bolg |
Lvl 3- Leadership: Gives Leadership to armies around him Lvl 4- Dagger Throw: Throws a Dagger at an ememy, causing 30+ damage to selected target Lvl 8- Troll Mount: Can mount on his Mountain Troll for maximium damage Lvl 10- Summon Trolls: Summons 4 Cave Trolls to aid him in battle | Recruit the Warrior of Moria |
Units
Edit
| Unit | H | P | Special | Upgrades | Infomation |
|---|---|---|---|---|---|
| Snow Wargs | 400 | 500 | Can turn Invisible in Snow when not attacking |
| Recruit the Wargs of the Misty Mountains |
| Black Wargs | 400 | 500 | Can turn Invisible in forests when not attacking |
| Recruit the Wargs of Mirkwood |
| Moria Guardians | 600 | 400 | Can climb cliffs/mountains |
| Recruit the Recons of Moria |
| Goblin Catapult | 2000 | 500 | / |
| Recruit the Machine of the Goblins |
| Cave Drake | 2000 | 2000 |
Can use Fire Breath on an area. Can summon Drakelings |
| Recruit the Egg Layer of the caves |
| Spider-Queen | 1000 | 900 | Can Summon Spiderlings |
| Recruit the Spider layer |
| Giant Spiderlings | 700 | 400 | / |
| Recruit the Overgrown Creepers of Cirith Ungol |
| Goblin Plunder Wagon | 3000 | 400 | Can be Upragded with 4 choices (left) |
| Recruit the Transferer |
| Goblin Recon | 600 | 400 | Can turn invisible |
| Recruit the Stealth Goblins of the Woods |
|
| |||||
|
| |||||
|
| |||||
|
|