The Lord of the Rings: The Battle for Middle-earth II (List of units and buildings)
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This is a list of units and buildings from the game The Lord of the Rings: The Battle for Middle-earth II.
- CP stands for Command Points.
- H stands for Health (at level one and without health improving features).
- L stands for Level (required to train or research something).
- P stands for Price (without price lowering features).
- The xx before an ability of a hero indicates the level required to use this ability.
Contents |
Ring Heroes
Edit
These two heroes are the most powerful units in the game, and can only be recruited after acquiring the One Ring. They cost 10000 to recruit. When the ring hero of a player is defeated, all opposing units will be sent flying and suffer damage. Both these heroes have very wide attacks and can wipe out an entire battalion with each strike.Sauron does massive damage with every hit and has tons of health.He can also use fires of doom (meteors), which can destroy an entire army, a few buildings, or several heroes.Upon smashing into the ground, the meteors make a huge explosion that contains massive power and sends opponents flying all over the map. He is likely the strongest hero in the game, despite being relatively slow. Galadriel is weaker and has less health, but is faster. She can summon a tornado that lasts quite a bit and move it around the map.It sucks in and throws out opponents, and does damage to structures over time. Both these heros also have the terrible fury power, which causes fear in nearby opponents.
Men of the West
Edit
Heroes
Edit
01Athelas: Heals nearby allies.
02Blade Master: Aragorn gains armor+100% and damage+50%.
04Leadership: Nearby allies gain armor+50%, damage+50% and experience gain rate+100%.
06Elendil: Causes enemies to flee.
10Oathbreakers: Summons the Army of the Dead.
03Horn of Gondor: Causes enemies to flee.
05Leadership: Nearby allies gain a leadership boost.
07Captain of Gondor: Targeted units gain experience+50.
01Spear Throw400damage: Éomer throws a spear at a target.
01Mount/Dismount: Toggles between infantry and cavalry.
03Horse Lord: Nearby cavalry gain a leadership bonus.
06Outlaw Leadership: Éomer and nearby allies gain resources for each kill.
01Smite1000damage: Éowyn throws a spear at a target.
03Mount/Dismount: Toggles between infantry and cavalry.
04Disuse: Allows Éowyn to appear as a normal Rohirrim.
05Shield Maiden: Temporarily a boost of armor+65%.
01Toggle Weapon: Toggles between sword an bow.
02Wounding Arrow500damage: (Bow mode only) Shoots a strong arrow.
03Knight/Ranger: Toggles betweens infantry and cavalry.
06Leadership: Nearby allies gain armor+50%, damage+50% and experience gain rate+100%.
07Captain of Gondor: Targeted units gain experience+50.
01Wizard Blast: Blasts nearby enemies into the air.
02Lightning Sword160damage: A lightning attack to a targeted area.
04Mount/Dismount: Toggles between infantry and cavalry (on Shadowfax).
07Istari Light2000damage: A single powerful stroke of light.
10Word of Power: Sends out an explosive shockwave, blasting enemies into the air.
01Mount/Dismount: Toggles between infantry and cavalry.
01Leadership: Nearby allies gain a leadership boost.
05Glorious Charge: (Cavalry mode only) Théoden and nearby cavalry gain damage+10% and are for a brief moment invulnerable.
06King's Favor: Targeted units gain experience+50.
Units
Edit
| Unit | H | P |
CP | Special |
|---|---|---|---|---|
| Builder | 500 | 500 | 0 | Can create buildings and put out fires. |
| Gondor Soldier | 200 | 200 | 60 | Can form Shield Wall formation. |
| Gondor Tower Guard | 320 | 350 | 60 | Can form Porcupine formation. |
| Gondor Archer | 100 | 200 | 60 | / |
| Ithilien Ranger | 300 | 600 | 70 | Longshot ability + Invisible in forests when not moving. |
| Gondor Knight | 600 | 550 | 60 | / |
| Rohirrim | 450 | 750 | 60 | Can toggle between Spear and Bow. |
| Trebuchet | 2000 | 700 | 25 | / |
Buildings
Edit
| Building | P | Function |
|---|---|---|
| Farm | 300 | Generates resources and increases Command Limit+50. |
| Barracks | 300 | Trains Gondor Soldiers and Gondor Tower Guard. |
| Archery Range | 300 | Trains Gondor Archer and Ithilien RangerL2 and researches Fire ArrowsL3. |
| Stables | 600 | Trains Gondor Knight and RohirrimL2. |
| Siege Works | 500 | Trains Trebuchet and researches Fire StonesL2. |
| Battle Tower | 350 | Shoots an arrow (that can be upgraded with Fire Arrow) at enemies, can garrison two divisions. |
| Well | 300 | Heals nearby allies when not attacked. |
| Heroic Statue | 250 | Nearby allies get armor and damage bonus, decreases infantry cost5% (limit 40%) and increases Command Limit+10. |
| Blacksmith | 1500 | Researches Banner Carrier, Forged BladesL2 and Heavy ArmorL3. |
| Marketplace | 1500 | Researches Grand Harvest, Iron Ore and Siege Tools. |
| Wall Hub | 60 | Allows the expansion of walls. |
| Fortress | 5000 | Trains Builder and Heroes. Can be upgraded with Arrow Tower, Dormitory, Trebuchet or Wall Hub. |
Fortress Upgrades
Edit
| Upgrade | P | Function |
|---|---|---|
| Banners | 650 | Nearby allies gain armor+25% and experien gain rate+25%. Reduces hero cost-10% and builder cost-10%. Reduces hero recruit time-10%. |
| House of Healing | 800 | Nearby allied troop are healed. Reduces hero cost-20% and hero recruit time-20%. |
| Ivory Tower | 1200 | Very large line of sight is provided. |
| Boiling Oil | 1500 | Pours boiling oil on attacking enemy troops. |
| Númenórean Stonework | 1600 | Increases armor for fortress and added walls. |
| Flaming Munitions | 1500 | Equips the towers with flaming arrows. |
Dwarves
Edit
Heroes
Edit
01Axe Throw: A singe axe that inflicts damage+400%.
02Leap120damage: A powerful jump that inflicts a small area.
05Slayer: Speed+100% and damage+200%.
01Slam: Damages buildings very much.
04Shake Foundation: The targeted building is damaged and removed from activity for ten seconds.
10Shatter Hammer: A large and powerful earthquake is caused on the selected area.
- King Dáin Ironfoot
01Leadership: Gives nearby allies armor+50%, damage+50% and experience gain rate+100%.
04Mighty Rage: Nearby infantry and hero allies gain speed+20% and damage+25%.
07Stubborn Pride: Nearby allies gain resistance to fear.
10Summon Royal Guard: Summons 2 battalions each of GuardiansL5, PhalanxesL5 and Axe ThrowersL5.
Units
Edit
| Unit | H | P | CP | Special |
|---|---|---|---|---|
| Builder | 500 | 500 | 0 | Can create buildings and put out fires. |
| Guardians | 300 | 300 | 70 | Charge abilityL2: Armor+50% Damage+50%. |
| Phalanxes | 325 | 350 | 60 | Can form Porcupine Formation. |
| Axe Throwers | 140 | 250 | 60 | / |
| Men of Dale | 250 | 500 | 72 | Black Arrows ability: Damage+400% and invokes fear. |
| Battle Wagon | 3000 | 400 | 40 | Can be upgraded with Men of Dale, Axe Throwers, a Banner Carrier or a Hearth. |
| Demolisher | 4000 | 600 | 25 | Can be made immobile: Damage+100% but it can not move. Able to crush infantry. |
| Catapult | 2000 | 800 | 25 | Can be upgraded with Flaming Boulders. Able to launch kegs of oil that can be ignited with incendiary weapons. |
Buildings
Edit
| Building | P | Function |
|---|---|---|
| Mine Shaft | 300 | Generates resources and increases Command Points+50. |
| Hall of Warriors | 400 | Trains Guardians and Phalanxes and researches Banner CarrierL2. |
| Archery Range | 350 | Trains Axe Thrower and Men of DaleL2 and researches Fire ArrowsL3. |
| Forge Works | 500 | Trains Battle Wagon, DemolisherL2 and CatapultL3. Researches Forged Blades, Mithril ArmorL2, Dwarven HammerL2 and Fire RubbleL3. |
| Battle Tower | 450 | Shoots an axe (that can be upgraded with Forged Axe) at enemies, can garrison two divisions. |
| Hearth | 300 | Heals nearby allies when not attacked. |
| Heroic Statue | 300 | Nearby allies get armor and damage bonus, decreases infantry cost5% (limit 40%) and increases Command Limit+10. |
| Wall Hub | 120 | Allows the expansion of walls. |
| Fortress | 5000 | Trains Builder and Heroes. Can be upgraded with Axe Tower, Catapults, Dwarven Halls and Wall Hub. |
Fortress Upgrades
Edit
| Upgrade | P | Function |
|---|---|---|
| Banners | 500 | Nearby allies gain armor+25% and experien gain rate+25%. Reduces hero cost-10% and builder cost-10%. Reduces hero recruit time-10%. |
| Oil Casks | 1500 | Pours boiling oil on attacking enemy troops. |
| Masterwork Munitions | 1500 | Upgrades fortress catapults with flaming projectiles and axe towers with forged axes. |
| Siege Kegs | 1500 | Heals troops near the Fortress and increases hit points of the fortress. |
| Dwarven Stonework | 2000 | Increases armor for fortress and added walls. |
| Mighty Catapult | 2500 | Can throws flaming boulders at an area not far away. |
Elves
Edit
Heroes
Edit
01Mount/Dismount: Toggles between infantry and cavalry.
04Flood: Creates a flood causing damage on areas and putting out fires.
08Athelas: Heals nearby allies.
01Athelas: Heals nearby allies.
01Leadership: Nearby allies gain armor+50%, damage+50% and experience gain rate+100%.
01Farsight: Reveals an area of the map.
10Whirlwind: Summons a whirlwind that damages buildings and smites enemies up in the air.
10Restoration: Nearby allies are healed and their special abilities timers are restored.
01Mount/Dismount: Toggles between infantry and cavalry.
03Blade of Purity: He becomes temporarily invulnerable.
06Wind Rider: When mounted he gains speed+60% and armour.+200%
10Starlight: Nearby units are healed and gain temporarily armor+50% and damage+50%.
01Alternate Weapon: Toggles between sword an bow.
04Leadership: Nearby allies gain armor+50%, damage+50% and experience gain rate+100%.
09Golden Arrow: Stuns enemies temporarily and damages them.
01Hawk Strike300damage: A double volley.
04Train Archers : The targeted allied archers gain experience+50.
06Knife Fighter: Shortly Legolas fights with two knives and gaines speed+125% and armor+20%.
10Arrow Wind: Very fast and very many arrows are shot at a target.
01Elven Cloak: Stealth mode when Thranduil is not moving.
03Move Unseen: Thranduil and nearby units are shortly invisible when not attacking.
04Dead Eye: Very strong ranged attack.
06Wild Walk: Allows Thranduil to shoot when invisible shortly.
10Thorn of Vengeance: High damage, long ranged attack.
01Cloase Range Attack: Toggles between melee and missile attack.
01Bombard: Treebeard bombards one target with large stones.
Units
Edit
| Unit | H | P | CP | Special |
|---|---|---|---|---|
| Builder | 500 | 500 | 0 | Can create buildings and put out fires. |
| Rivendell Lancers | 300 | 500 | 60 | / |
| Mithlond Sentries | 125 | 350 | 60 | / |
| Lórien Warriors | 160 | 400 | 60 | / |
| Lórien Archers | 125 | 300 | 60 | / |
| Mirkwood Archers | 200 | 700 | 60 | Invisible in forests when not moving. |
| Ents | 1400 | 1000 | 50 | Can throw stones or use melee attack. |
Buildings
Edit
| Building | P | Function |
|---|---|---|
| Mallorn Tree | 300 | Generates resources and increases Command Points+50. |
| Elven Barracks | 400 | Trains Lórien Warriors, Lórien Archers, Mithlond Sentries and Mirkwood ArchersL2. |
| Green Pasture | 600 | Trains Rivendell Lancers. |
| Ent Moot | 700 | Trains Ents and Treebeard is recruited here. |
| Heroic Statue | 350 | Nearby allies get armor and damage bonus, decreases infantry cost5% (limit 40%) and increases Command Limit+10. |
| Battle Tower | 400 | Shoots an arrow (that can be upgraded with Silverthorn Arrow) at enemies, can garrison two divisions. |
| Mirror of Galadriel | 300 | Heals nearby allies when not attacked. |
| Eregion Forge | 1000 | Researches Banner Carrier, Elven ArmorL2, Forged BladesL2 and Silverthorn ArrowsL3. |
| Wall Hub | 900 | Allows the expansion of walls. |
| Fortress | 5000 | Trains Builder, Great Eagles and Heroes. Can be upgraded with Arrow Tower, Floodgate, Vigilant Ent, and Wall Hub. |
Fortress Upgrades
Edit
| Upgrade | P | Function |
|---|---|---|
| Enchanted Anvil | 500 | Reduces unit upgrades cost-10%. |
| Encasing Vines | 1600 | Increases armor for fortress and added walls. |
| Mystic Fountains | 750 | Nearby allied troops are healed. |
| Blessed Mist | 1000 | Creates a camouflaging mist for surroundign allies. |
| Crystal Moat | 1000 | Increases the fortresses armor against melee attacks. |
| Eagle's Nest | 2000 | Can train one Great Eagle per Eagle's Nest fortress. |
Mordor
Edit
Heroes
Edit
- Witch-King
- Unlike most heroes, his regular hit does quite a bit of damage. He also can destroy one battalion with each hit(his hit is kind of like a ring hero's, but does a little less damage). He also has very high health(only Sauron has more).
01Mount/Dismount: Toggles between riding Fell Beast and infantry.
02Dread Visage: Enemy leadership bonuses are removed.
06Screech: Causes enemies to flee and can do damage.
10Hour of the Witch-King: The targeted enemy's special ability timers are reset to just used.
- Nazgûl (three are recruitable)
01Mount/Dismount: Toggles between cavalry and infantry.
02Dread Visage: Enemy leadership bonuses are removed.
06Morgul Blade: Inflics high damage and stuns the enemy temporarily.
10Screech: Causes enemies to flee.
- Fell Beasts (mounted by Nazgûl, two are recruitable)
01Screech: Causes enemies to flee and can do damage.
01Mount/Dismount: Toggles between infantry and cavalry.
03Evil Eye: A bolt of searing fire is shot from his helm.
04Doubt: Demoralizes enemies and cancels their leadership bonuses temporarily.
10Dissent: Targeted enemies become hostile to all temporarily.
Units
Edit
| Unit | H | P | CP | Special |
|---|---|---|---|---|
| Builder | 500 | 500 | 0 | Creates buildings and puts out fires. |
| Orc Warriors | 125 | 50 | 40 | / |
| Orc Archers | 200 | 300 | 60 | / |
| Easterling | 320 | 350 | 60 | Porcupine Formation |
| Haradrim Archers | 250 | 500 | 60 | They can mount Mûmakil and fire barbed arrows. |
| Corsairs of Umbar | 200 | 400 | 60 | Can toggle between Molotovs for ranged attacks and knives. Able to scale walls. |
| Mountain Troll | 1500 | 600 | 50 | Can eat Orc Warriors to heal, can pick up tree to improve melee attack, can pick up rocks to improve ranged attack. |
| Drummer Troll | 2000 | 400 | 25 | Gives leadership bonus to nearby allies. Ability to make enemies run in fear. |
| Attack Troll | 3000 | 1100 | 75 | Can turn an enemy troll into an ally. |
| Mûmakil | 8000 | 1800 | 70 | Haradrim Archers can be mounted on them. |
| Battering Ram | 2000 | 450 | 25 | / |
| Catapult | 2000 | 400 | 25 | Can change ammo into human head to invoke fear into the enemy. |
| Siege Tower | 3000 | 800 | 50 | Can only be used in some missions and skirmish maps. |
Buildings
Edit
| Building | P | Function |
|---|---|---|
| Slaughter House | 300 | Generates resources and increases Command Points+50. Orc Warriors and Orc Archers can be sacrificed here for resources as wel. |
| Lumber Mill | 370 | Generates resources by Orc Laborers who cut trees. |
| Orc Pit | 300 | Trains Orc Warriors and Orc Archers. Researchs Banner CarrierL2. |
| Haradrim Palace | 300 | Trains Easterlings and Haradrim ArchersL2. |
| Troll Cage | 750 | Trains Mountain Trolls, Drummer TrollsL2 and Attack TrollsL3. |
| Great Siege Works | 500 | Trains Battering Rams, CatapultsL2 and Siege WorksL3. |
| Mûmakil Pen | 1000 | Trains Mûmakil. |
| Tavern | 300 | Trains Corsairs of Umbar . Researches Forged BladesL2 and Fire ArrowsL3. |
| Battle Tower | 500 | Shoots an arrow (that can be upgraded with Fire Arrow) at enemies. |
| Fortress | 5000 |
Trains Builder and Heroes. Can be upgraded with Catapult, Barricade and Watchers. |
Fortress Upgrades
Edit
| Upgrade | P | Function |
|---|---|---|
| Doom Pyres | 500 | Nearby allies gain armor+25% and experien gain rate+25%. Reduces hero cost-10% and builder cost-10%. Reduces hero recruit time-10%. |
| Lava Moat | 1000 | Attacking enemies get damage when close. |
| Flaming Munitions | 1500 | Equips barricades with fire arrows. |
| Magma Cauldrons | 1500 | Pours burning lava on nearby enemies. |
| Morgul Sorcery | 1600 | Increases forts armour. |
| Gorgoroth Spire | 2500 | Can launch a giant fireball at an area not far away. |
Isengard
Edit
Heroes
Edit
01Venomous Words: Temporarily removes leadership bonuses from targeted enemies.
03Escape: Makes him stealthed for 15 seconds.
06Backstab: A high-damage melee attack with poison damage.
10Corrode Allegiance: Takes control of targeted enemy hero.
01Alternate Weapon: Toggles between sword an bow .
02Carnage: Temporarily Lurtz gains armor+10% and damage+200%.
04Cripple: Stuns an enemy hero temporarily.
05Leadership: Nearby allies gain armor+50%, damage+50% and experience gain rate+100%.
06Pillage: Lurtz and nearby units gain resources for each kill.
01Wizard Blast: Blasts nearby enemies into the air.
02Fireball: Sends a fireball with medium damage+400%. 04Speech Craft: Targeted units gain experience+50. 07Dominate: Temporarily takes control of some enemy units. 10Thunderbolt: A small area is struck with high damage.
02Tame the Beast: Sharku can control all wargs within reach temporarily.
04Bloodhunt: Nearby warg allies gain armor+50%, damage+50% and experience gain rate+100%.
08Man Eater: His warg eats an enemy infantry unit which heals him.
Units
Edit
| Unit | H | P | CP | Special |
|---|---|---|---|---|
| Builder | 500 | 500 | 0 | Can create buildings and put out fires. |
| Uruk-hai | 340 | 300 | 75 | / |
| Uruk Pikemen | 400 | 400 | 60 | / |
| Uruk Crossbowmen | 110 | 350 | 60 | / |
| Berserker | 800 | 300 | 20 | Can use torch to light Explosive Mines. |
| Wild Men of Dunland | 150 | 200 | 48 | / |
| Warg Riders | 400 | 500 | 60 | / |
| Battering Ram | 2000 | 450 | 25 | / |
| Explosive Mine | 1500 | 500 | 10 | When placed, they must be lighted by Fire Arrows or Berserkers using their torch. |
| Ballista | 2000 | 500 | 25 | / |
| Siege Ladder | 480 | 450 | 10 | Can only be used in some missions. |
Buildings
Edit
| Building | P | Function |
|---|---|---|
| Furnace | 300 | Generates resources and increases Command Points+50. Uruk-hai, Uruk Crossbowmen and Uruk Pikemen can be sacrificed here for resources as wel. |
| Lumber Mill | 450 | Generates resources by Orc Laborers who cut trees. |
| Uruk Pit | 350 | Trains Uruk-hai, Uruk Crossbowmen, Uruk PikemenL2 and BerserkersL2. |
| Warg Pit | 500 | Trains Warg Riders. |
| Siege Works | 500 | Trains Battering Ram, Explosive MinesL2 and BallistaL3. |
| Lookout Tower | 700 | Shoots an arrow (that can be upgraded with Fire Arrow) at enemies, can garrison two divisions. |
| Warg Sentry | 350 | A defensive Warg is unleashed that attacks nearby enemies. |
| Armory | 1000 | Researches Banner Carrier, Heavy ArmorL2, Forged BladesL2 and Fire ArrowsL3. |
| Wall Hub | 150 | Allows the expansion of walls. |
| Fortress | 5000 | Trains Builder and Heroes. Can be upgraded with Ballista, Arrow Tower, Mine Launche, and Wall Hub. |
Fortress Upgrades
Edit
| Upgrade | P | Function |
|---|---|---|
| Murder of Crows | 500 | Increases fortresses line of sight and provides stealth detection. |
| Burning Forges | 750 | Reduces unit upgrades cost. |
| Excavations | 750 | Reduces buildings cost. |
| Orcfire Munitions | 1500 | Arms defensive towers with fire arrows. |
| Iron Plating | 1600 | Increases armor for fortress and added walls. |
| Wizard's Tower | 1000 | Can shoot a combination of lightning bolts at an area not far away. |
Goblins
Edit
Heroes
Edit
02Skull Totem: Plants a skull totem that reveals nearby enemies and detects stealth until it is destroyed.
03Mount/Dismount: Toggle between infantry and riding a giant scorpion.
04Battle Frenzy: Nearby allies gain armor+50%, damage+50% and experience gain rate+100%.
06Poisoned Stinger: Targeted enemy is stunned temporarily and gets poison damage (only in Scorpion Rider Mode).
07Call from the Deep: Summons 3 Fire Drakes.
01Fireball: Drogoth breathes a fireball at a target.
03Wing Blast: An area is damaged by a shockwave of force below him.
06Fire Flight: Sends a fiery dragon missile at a target.
10Incinerate: An large area is damaged by a huge fire coming from Drogoth.
03Instill Terror: Causes fear in nearby enemies.
06Poisoned Stinger: Targeted enemy becomes stunned temporarily and gets poison damage.
10Tunnel: Shelob digs a hole and appears at a chosen (must be visible) location.
Units
Edit
| Unit | H | P | CP | Special |
|---|---|---|---|---|
| Builder | 500 | 500 | 0 | Can create buildings and put out fires. |
| Goblin Warriors | 50 | 75 | 40 | Can use poisoned blades. |
| Goblin Archers | 75 | 350 | 60 | Can use poisoned arrows. |
| Spiderlings | 350 | 300 | 60 | Can poison opponents. |
| Goblin Spider Riders | 700 | 60 | 60 | Can toggle between spears and bows. |
| Half-troll Marauders | 350 | 450 | 64 | Can form a circle of pikes. |
| Cave Troll | 750 | 500 | 25 | Same as mountain troll. |
| Mountain Giant | 1500 | 1300 | 75 | Can bombard objects with rocks and stomp on a small area causing medium damage. |
| Fire Drake | 2000 | 2000 | 50 | Can use Fire Breath on an area. |
Buildings
Edit
| Building | P | Function |
|---|---|---|
| Tunnel | 300 | Generates resources and increases Command Points+50. |
| Lumber Mill | 450 | Generates resources by Orc Laborers who cut trees. |
| Goblin Cave | 400 | Trains Goblin Warriors and Goblin Archers. |
| Spider Pit | 600 | Trains Spiderlings and Goblin Spider RidersL2. Researches Venom SacksL3. |
| Fissure | 400 | Trains Cave Trolls, Half-Troll MaraudersL2 and Mountain GiantsL3. |
| Sentry Tower | 500 | Shoots an arrow (that can be upgraded with Fire Arrow) at enemies, can garrison two divisions. |
| Treasure Trove | 1000 | Researches Banner Carrier |
| Fortress | 5000 | Trains Builder, Fire Drakes and Heroes. Can be upgraded with Spider Holes, Burrows, Arrow Den and Giant Sentry. |
Fortress Upgrades
Edit
| Upgrade | P | Function |
|---|---|---|
| Bat Cloud | 500 | Increases fortresses line of sight and provides stealth detection. |
| Razor Spines | 1000 | Damages enemies close to the fortress. |
| Fire Arrows | 1500 | Equips the arrow dens with fire arrows. |
| Web Cocoon | 1600 | Increases armor for fortress and added walls. |
| Dragon's Nest | 1000 | Can train one Fire Drake per Dragon's Nest fortress. |
Edit
These units can only be built at docks.
Good
Edit
These units are the same for the Men of the West, the Dwarves and the Elves.
| Unit | H | P | CP | Special |
|---|---|---|---|---|
| Elven Warship | 1200 | 400 | 50 | / |
| Elven Bombardment Ship | 1400 | 1500 | 100 | Shoots long range. |
| Elven Storm Ship | 1200 | 100 | 25 | When it hits an enemy, it creates a whirpool damaging all ships near to is. |
| Elven Transport | 500 | 100 | 25 | Can transport two units. |
Evil
Edit
These units are the same for Mordor, Isengard and the Goblins.
| Corsair Black Ship | 1200 | 400 | 50 | / |
| Corsair Bombardment Ship | 1400 | 1500 | 100 | Shoots long range. |
| Mordor Doom Ship | 1200 | 100 | 25 | When it hits an enemy, it creates an explosion damaging all ships near to it. |
| Umbar Transport | 500 | 100 | 25 | Can transport two units. |
Other Units
Edit
(Units or hero-like units, that are hireable, summonable or being creeps on maps).
Summonable
Edit
- Army of the Dead (Men of the West)
- Balrog (Mordor / Goblins)
- Cave bats (Goblins)
- Crebain (Isengard)
- Goblin & Isengard dragon (Isengard / Goblins)
- Dúnedain Rangers (Men of the West)
- Eye of Sauron (Mordor)
- Spiderlings (Goblins)
- Giant Eagles (Elves)
- Tom Bombadil (Men of the West / Elves)
- Wild Men of Dunland (Isengard / Goblins)
- Men of Dale (Dwarves)
- Wyrm (Mordor / Goblins)
- Rohirrim (Men of the West)
- Ents (Elves)
- Watcher in the Water (Isengard / Goblins)
- Frodo / Sam / Pippin / Merry / Hobbits (Men of the West / Dwarves)
Non-playable
Edit
Lairs
Edit
- Goblin Lair
- Warg Lair
- Cave Troll Lair
- Spider Lair
- Wight Lair
- Fire Drake Lair