Rhûn
From the One Wiki to Rule Them All, the Lord of the Rings Encyclopedia.
Rhûn is a large region of eastern Middle-earth.
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[edit] Overview
Rhûn is a name used for all lands lying east of Rhovanion, around and beyond the inland Sea of Rhûn, from where many attacks on Gondor and its allies came during the Third Age.
We know almost nothing of the lands of beyond the great Sea of Rhûn that stood on its borders with the western lands. Even Gandalf had never explored there, and though Aragorn had travelled there, we have no report of his doings.
Of its ancient geography we can glean a little from the Silmarillion; far beyond the Sea of Rhûn was another inland sea, the Sea of Helcar, and beyond that a range of red mountains known as the Orocarni. Somewhere in the lost east, too, lay Cuiviénen and Hildórien, where Elves and Men first awoke: all the Children of Ilúvatar could trace their ancestries back to the eastward regions of Middle-earth.
Rhûn was the domain of the Easterlings, Men of Darkness who were ready to follow both the Dark Lords and fought as their allies in war. These lands, too, were peopled by lost Elves, Avari and Úmanyar, and by four of the seven clans of the Dwarves.
During the Third Age, Rhûn was visited by three Wizards; Saruman, Alatar and Pallando, and though Saruman returned into the west, the two Blue Wizards remained. Sauron himself journeyed into the eastward lands, in hiding from the White Council during the centuries known in the west as the Watchful Peace.
Dorwinion lay in Rhûn, and the Easterlings of the Balchoth and Wainriders lived there.
Rhûn was conquered by Gondor twice: under the Kings Rómendacil I and Rómendacil II, but the Númenóreans never had full control over it.
Rhûn was finally subdued in the Fourth Age under King Elessar and his son Eldarion.
Rhûn was, especially during the Second Age, a land where trade was a main part of their culture. - Especially around the northern regions around the Sea of Rhûn, where wine and tobacco were produced and traded throughout Middle-Earth.
[edit] Geography
Rhun is a diverse land that borders many known and unknown lands and dominions, the most of any in Middle-earth. To the northwest are the Dwarvish realms of the Iron Hills and Erebor, the Mannish kingdoms of Dale, Esgaroth upon the Long Lake, and Dorwinion on the Sea of Rhun. Further northwest was Thranduil's dominion of eastern Mirkwood. To the far west were the Brown Lands, the Emyn Muil, Rauros, the Wold, and Anduin, the Great River itself.
To the southwest was Dagorlad, the Morannon, and of course, the volcanic plateaus and jagged mountain ridges of Mordor itself. Even further south of that were Rhun's allies in the plains of Khand and the searing deserts of the Harad.
To the east, somewhere out there, were the Orocarni. What lies in the uttermost east no one knows or comprehends, save the people of Rhun itself. This great land remains the last, puzzling enigma of Middle-earth, the great question mark of the Fourth Age.
Rhun, we can assume from all of the maps made of Middle-earth, was mainly a colossal, semiarid grassland plain (much like Mongolia). The only maps of it (again, on the very fringes of the Lord of the Rings maps are wide, flat, and uniquely featureless.
Aside from the plains, we can also assume that the Orocarni lay not too far away from Rhun's grasslands. The red color comes from millions of years of sedimentation and subsequent tectonic upheaval, denoting that they were most likely underwater. Being underwater would create a vast hoard of minerals and metals, accounting for the magnificent golden armor of the Easterlings.
These mountains were extremely rich in every kind of resource, bursting to the seams with minerals that were key for any war effort. In Karen Wynn Fonstad's Atlas of Middle-earth, the western flank of the Orocarni closely situated adjacent to Cuivenen was a heavily-forested region, presumably supplying the Easterlings with gargantuan reserves of timber for use in buildings, siege equipment, towers, fortresses, towns, cities, and homes.
The army of Easterlings marching into the Black Gate of Mordor was noticeably different from almost every other army in Middle-earth. While the cavalrymen of Rohan were decked in primitive Dark Age-era chainmail and Norse helmets, and the Orcish allies of the Easterlings wore pitiful little scraps of armor salvaged from dead foes, every soldier of Rhun was sumptiously clad in highly-protective and lustrous plate armor. Their next-best match were the forces of Gondor, an ancient kingdom attempting to recreate its noble Numenorean heritage harking back to the days of Isildur and Elendil. Even the soldiers of Gondor were garbed with merely standard, dull, and uniform plate armor.
The sheer task of arming and equipping the Easterling expeditionary force sent to do battle against the Free Peoples of Middle-earth was a colossal undertaking, and it is a testament to the aptitude and skill of the Easterling smiths that kept their forces on the forefront of battle, the grenadiers of their day.
Most of the great, yet unknown, Easterling cities would most likely be located on the flanks of the Orocarni or by another significant geographical feature. These were presumably grand and magnificent beyond imagination, a rival to even the glory days of Numenor. However, the people of Rhun would also have to contend with the great cities of the remaining four of the seven Dwarf clans, the ones that refused to trek westwards. These cities might have resembled the great fortresses of Nogrod and Belegost, situated deep within the vales of the Blue Mountains during the First Age. If this was so, the other great cities of the remaining clans would most likely be delved into the rock of the Red Mountains.
[edit] Military
Rhun was feared and dreaded for their superbly effective fighting forces, nearly spelling the doom of Gondor and almost heralding Sauron's complete victory over the entirety of Middle-earth. (See the article entitled "Easterlings" for a more complete digest of their military structure.)
[edit] The First Age
During the First Age, many of Tolkien's works (such as The Silmarillion and the Children of Hurin) feature a faction known as the "Easterlings" that eventually betray the Eldar and take the lands of Hithlum as their fief. It is unclear whether Tolkien's First Age Easterlings came from Rhun itself, or from the then-unknown lands of Eriador to the east of the Ered Luin. In any case, information about them and their military structure during the War of the Jewels is sketchy to nonexistent.
However, we can assume that their military was not the fully-evolved and dreaded force that it became in the Third Age. Because of their distance from the high culture of the Eldar, their weaponry and armor would most likely be inferior to that of their Edain brothers that were armed by the Elves of Beleriand. On their other hand, their work with Morgoth's Orcs would place them in a position to utilize his weaponry after large losses and attrition. Nevertheless, Rhunic weaponry and tactics were set to evolve dramatically over time until it completely matured six thousand years later.
[edit] The Third Age and Beyond
The core of this fighting force was a large, well-armed, and highly-armored phalanx of heavy infantry. They were clad in bulky, yet superbly protective, suits of gilded plate and scale mail armor that could easily repel most arrows, swords, and axes. They were armed with maces, axes, swords, scimitars, halberds, and pikes, presenting a formidible force on any battlefield.
However, as the hoplites of Alexander the Great and the legionaries of Julius Caesar learned through much bloodshed in the real world, a heavy infantry force lacking in ranged weapons is easy prey for an army equipped in such a manner (i.e. Thranduil's woodland Elves, the Galadhrim of Lorien). The Easterlings countered this with a heavy cavalry force called kataphrakts (possibly based off of the real-life cataphracts of the Byzantine Empire or Napoleonic dragoons).
They were the elite of the armies of Rhun, and they and their horses were marvelously clad in golden plate armor. The haunches and flanks of their mounts were shielded as well, providing protection from anti-cavalry units such as pikemen and halberdiers. This enabled them to trample their foes down with near impunity, as cattle trample grass into oblivion. The men themselves were also protected in such a manner and were feared by all of their enemies. The kataphrakts were armed with lances, scimitars, swords, and other Rhunic arms. Despite the prodigious weight of the armor and weapons weighing down the horse and rider, specially-bred Rhunic horses were able to convey their riders at more or less the same speed as their lighter Rohirrim counterparts.
Rhun, as evidenced in countless Middle-earth war games such as was equipped with archers to deal with the ever-persistent threat of ranged annihilation. As the Easterlings were a steppe people, based off of Mongolia in the real world, it is curious that Tolkien decided to present them in his works as a Western-based infantry force rather than an overwhelming cavalry storm that characterized the Mongols during their conquests. Nevertheless, the Easterlings sent a comparatively small expeditionary force to fight in the War of the Ring, eventually losing many infantry to the gargantuan deluge of Rohirrim cavalry at the Battle of the Pelennor Fields. They would continue to fight King Elessar's forces during the Fourth Age as well.
[edit] Behind the Scenes
Tolkien was probably inspired by China, Korea, or Mongolia for Rhûn. This is supported by the fact that in the Games Workshop Lotr wargame and the video-game Battle for Middle-earth, we can see yurts and pagodas in the maps which represent Rhûn.
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Places of Middle-earth and Arda
Middle-earth Locations:
Provinces/Regions: Dunland | Ithilien | Rohan | Arnor | Ettenmoors | Gondor | Lindon | Minhiriath | Rhûn | The Shire | Mordor | Harad | Forochel Forests & Mountains: Erebor | Fangorn Forest | High Pass | Iron Hills | Lórien | Mirkwood | Mount Doom | Old Forest | Redhorn Pass | Tower Hills | Weather Hills City/Fortifications: Angband | Barad-dûr | Bree | Caras Galadhon | Dol Guldur | Fornost | Helm's Deep | Isengard | Minas Morgul | Minas Tirith | Osgiliath | Rivendell | Umbar | Utumno Miscellaneous: Cair Andros | Gap of Rohan | Grey Havens | Buckland | Enedwaith | Dagorlad | Dead Marshes | Fords of Isen | Weathertop | Argonath The rest of Arda:
Valinor | Númenor | Dark Land | Aman | Tol Eressëa |
