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Peter Jackson's Moria
Moria
Background Information
Type Dwarven underground City/Realm
Location Under the central Misty Mountains
Realms
Capital
Founded/Built YT ?
Ruler King of Khazad-dûm, Durin's Bane, Lord of Moria (briefly)
Other Information
Summary The ancient Dwarven realm where Durin's Folk until the arising of Durin's Bane. Restored to the Dwarves
Other names Dwarrowdelf, Hadhodrond,Halls of Durin, Khazad-dûm, Mines of Moria, Phurunargian
Inhabitants Durin's Folk, other Dwarven houses
Spoken Languages Khuzdul
Lifespan YT ? – TA 1981


Moria (or Khazad-dûm) was the Dwarven underground city beneath the Misty Mountains. For thousands of years, a thriving Dwarvish community had delved deep below the mountains seeking to build their lives there, and to find sources of treasure, gold and Mithril. The city was abandoned during the Third Age after excavations accidentally released a balrog.

After the events in The Hobbit, one of the dwarven company, Balin, Oin, and Ori led an expedition to reclaim and recolonize the city. The group encountered significant Orc resistance still occupying the mines.

HistoryEdit

FoundationEdit

Moria, or as it was known in the ancient days Khazad-dûm, was founded by Durin the Deathless. Durin awoke at Mount Gundabad, in the Misty Mountains, in the period of time known as the Years of the Trees, and came upon a shimmering lake beneath the mountain Celebdil with a crown of stars reflected in its waters. He named it Kheled-zaram as it was known in Dwarvish tongue, the Mirrormere. Thereafter it remained a revered place amongst the Dwarves. In the caves above the lake, Durin's folk built Moria.[1][2]

First AgeEdit

Durin thus became King Durin l of Khazad-dum, the first of the Seven Fathers of the Dwarves.

Moria gate

Gates of Moria, and translation of the Writing

Many centuries later, the Dwarves continued to name their kings after him, as they believed that all other rulers of Moria were re-incarnations of Durin who wished to live amongst his people once again. Millennia passed and the caverns of Khazad-dûm became ever more famous in Middle-earth and many kings were set upon the throne of Durin the Deathless. The gates were kept open, as there was no shadow on the world at that point, and the Dwarves were on very friendly terms with the Elves.[1][3]

Second AgeEdit

In SA 40 after the fall of Beleriand in the War of Wrath and the Dwarves of Nogrod had left Middle-earth, the city was enriched in numbers, smithing, crafting, and masonry. These factors ever strengthened Khazad-dûm and brought prosperity to their city. 

With the fall of Beleriand in the north, the Ñoldor looked for a new land to call home. They founded the land west of Moria, Eregion. A rare friendship sprang up between the Elves and the Dwarves of this new land, and they each aided each other in constructing the magical Western-gate of Moria, and went so far that they even presented King Durin lll with a lesser Ring of Power. The bond between Khazad-dûm and Eregion suddenly came to end as, in SA 1697, the Dark Lord Sauron corrupted the country of the elves, and despite the best efforts of the Dwarves to help them, he succeeded in destroying the fair land driving away all the elves. At this time the Doors of Durin were flung shut and sealed against Sauron's forces, and Khazad-dûm began a long seclusion from the outside world. It was at this time that the Orcs invaded Mount Gundabad, taking it from the Kingdom of Durin for themselves.

Their seclusion was broken for a time at the beginning of the War of the Last Alliance. Led by Durin IV, the Dwarves fought alongside the Elves and Men in their campaign to defeat Sauron for the last time. Winning the battle, the Dwarves returned to their long seclusion from the world inside Moria.[1][4]

Third AgeEdit

Balrog - FOT

Balrog, Durin's Bane

Throughout the beginning of the Third Age, the Dwarves of Khazad-dûm expanded its treasure, but its numbers began to dwindle. The majority of their wealth was based on their hoards of Mithril of which they mined in their deepest tunnels, and as the centuries went by the Dwarves delved ever deeper for the precious metal. 

In TA 1980, they dug too deeply and greedily for Mithril and to their loss they unearthed a nameless terror in the depths beneath the city. This dreadful creature wrought destruction throughout the city wiping out most of the Dwarves and slaying King Durin VI. Thereafter the creature was named Durin's Bane. After the Dwarves had left, Khazad-dûm gathered dust and stood dark and empty, but for the evil creature that lurked in the depths. This was when it was named Moria, the Black Pit.

The monster, later revealed as a Balrog of Morgoth, remained alone in Moria for nearly five centuries until it was populated once again, but not by Dwarves. The Orcs, refugees from the north, began to raid the abandoned city of its treasures and made a decision to occupy it. They came upon the Balrog and began to worship it as their deity. Mordor started to send out troops of Orcs and Cave Trolls to populate Moria, making an evil place for them to multiply. During the Battle of Azanulbizar, many of these Orcs were felled in the valley beneath the eastern gate of Moria in TA 2799, and the numbers were reduced dramatically. But the Balrog still remained and many Orcs and Trolls with him, and so Khazad-dûm stayed evil for the time being.

The wizard Gandalf entered the city for the first time at some point between TA 2845 and TA 2950 searching for King Thrain ll, who had recently disappeared on a journey to Lonely Mountain.

Balin's ExpeditionEdit

Durin's grav

Chamber of Mazarbul, Balin's Tomb

In TA 2989, the Longbeards, the descendants of the ancient Durin's Folk then living at the Lonely Mountain, started an attempt to reclaim and recolonise their ancestral dwelling - Khazad-dûm. The expedition was led by Balin son of Fundin, one of Thorin Oakenshield's Company of Dwarves who had accompanied Bilbo Baggins on the Quest of Erebor. He led a group of Dwarves from Lonely Mountain to Moria, and was successful in killing a considerable amount of Orcs, taking many of the eastern halls and recovering priceless ancestral treasures such as Durin's Axe. However, the number of Orcs was too great compared to their small company and all, including Balin, were slain in TA 2994.

Quest of the Ring.Edit

Dwarrowdelf LoTR

The Fellowship passing through the great halls of stone.

When the Hobbits Frodo, Sam, Merry and Pippin; the Men Aragorn and Boromir; the Dwarf Gimli; the Elf Legolas; and the Wizard Gandalf set out from Rivendell on the Quest of the Ring, they were forced to make their way through Moria after the failed attempt of climbing Caradhras (Redhorn) where they were pursued by Wargs. They entered through the western-gate near a lake with dark waters from which a tentacular monster emerged and attempted to kill Frodo. When inside, the Fellowship passed through many tunnels and great halls until finally reaching the Chamber of Mazarbul. It was here that they came across Balin's Tomb and a book, explaining the last accounts of the Longbeards.[5]

They were then taken by surprise as Orcs and cave trolls pursued them through Moria to the Bridge of Khazad-dûm where the Balrog rose from the depths. Gandalf bravely confronted the creature saving his friends' lives as they carried on out of Moria into Dimrill Dale. Gandalf led the Balrog up the Endless Stair to the peak of Celebdil where a final battle took place. Gandalf destroyed the Balrog and cast it down the side of the mountain, before succumbing to the wounds of his battle.[6]

Fourth Age and beyondEdit

Eventually, Moria was reclaimed by the Dwarves of Durin's Folk under Durin VII who became King of Durin's Folk and of Khazad-dûm and lived there ever after.

EtymologyEdit

Moria means "black chasm"' in Sindarin. Khazad-dûm means "Delving of the Dwarves" in Dwarvish.[7]

Other namesEdit

  • Dwarrowdelf
  • Hadhodrond
  • Halls of Durin
  • Mines of Moria
  • Phurunargian

Portrayal in adaptationsEdit

Durin's door

Durin's door

Moria is depicted in both Ralph Bakshi's 1978 animated film The Lord of the Rings and the 2001 live action film The Fellowship of the Ring.

The Hobbit film trilogyEdit

Moria appears in the film adaptation of The Hobbit, in a flashback sequence where Azog killed Thror, only to be defeated himself by Thorin Oakenshield who cuts off his hand, none of which happened in (or is consistent with) what Tolkien wrote.

Video gamesEdit

It is also depicted in the video games The Lord of the Rings: Conquest, The Lord of the Rings: The Battle for Middle-earth, The Lord of the Rings: The Fellowship of the Ring (video game), The Lord of the Rings: The Third Age and The Lord of the Rings Online.

This page uses content from the English Wikipedia. The original content was at Moria (Middle-earth). The list of authors can be seen in the page history. As with this wiki, the content of Wikipedia is available under the Creative Commons Attribution-Share Alike License 3.0 License.
Dwarven Realms of Middle-earth throughout the Ages
Years of the Trees & First Age Bar-en-Nibin-Noeg | Belegost | Khazad-dûm | Mount Gundabad | Nogrod | Nulukkizdîn | Orocarni
Second Age Khazad-dûm | Mount Gundabad
Third Age Grey Mountains | Iron Hills | Khazad-dûm | Lonely Mountain | Northern Blue Mountains
Fourth Age Glittering Caves | Khazad-dûm | Lonely Mountain


ReferencesEdit

  1. 1.0 1.1 1.2 The Atlas of Middle-earth, The Third Age, "Migrations of Hobbits"
  2. The Atlas of Middle-earth, The Lord of the Rings, "Moria"
  3. The Atlas of Middle-earth, The Lord of the Rings, "Moria"
  4. The Atlas of Middle-earth, The Lord of the Rings, "Moria"
  5. The Lord of the Rings, The Fellowship of the Ring, Book Two, Chapter IV: "A Journey in the Dark"
  6. The Lord of the Rings, The Fellowship of the Ring, Book Two, Chapter V: "The Bridge of Khazad-dûm"
  7. The Complete Guide to Middle-earth

External linkEdit

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