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! Non-canon alert
The subject of this article originates from non-canonical sources.
To learn about what is considered "canon", see LOTR:Canon.
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Dwalin & Balin intrude "But the thing is, I'm not entirely sure you're in the right house."

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This is a list of the units and heroes from the game The Lord of the Rings: The Battle for Middle-earth.

  • D stands for damage, A stands for armor, S stands for speed, E stands for experience, EP stands for Evenstar Power and OP stands for One Ring Power.
  • The (xxxx-xxxx-xx-x) before each normal unit represents (cost without price lowering)-(health at level 1)-(command point cost)-(level of building needed to produce).
  • The (xxxx-xxxx-xxxx-xx) before each hero represents (price)-(health at level 1)-(melee attack at level 1)-(ranged attack at level 1).
  • When a hero mounts a horse or switches to ranged or melee attack, the hero also gets the associated strengths and weaknesses for as long as the change is effective.
  • A (p) indicates that the ability is a passive ability.
  • A (t) indicates that the ability works for a limited amount of time.
  • A (r) indicates that the ability affects a certain radius around the hero.
  • A (c) indicates that the ability affects a certain chosen radius.


Overall[]

  • Normal infantry (sword bearing infantry) is strong against siege weapons but vulnerable against cavalry and beasts. When combined with archers or cavalry they will be positioned in the front. All these units (except those of Mordor) can be upgraded with Heavy Armor and Forged Blades.
  • Archers are vulnerable against cavalry and beasts but are strong against pikemen as they are slow. When combined with normal infantry or pikemen they will be positioned in the back. All these units (except Haradrim Lancers) can be upgraded with Fire Arrows and this makes them strong against Siege Weapons and some buildings.
  • Pikemen are infantry bearing spears, they are strong against cavalry and trolls but vulnerable against archers (except Gondor Tower Guards). When combined with archers they will be positioned in the front. All these units (except those of Mordor) can be upgraded with Heavy Armor and Forged Blades.
  • Cavalry are fast due to their mounts and are strong against infantry and vulnerable against Pikemen and beasts. They can all form Wedge Formation. When combined with normal infantry they will be positioned in the back. All these units (except Rohirrim Horse Archers) can be upgraded with Forged Blades.
  • Beasts (trolls, ents and Mûmakil) are strong against buildings and all infantry and cavalry but very vulnerable to fire. In the Mordor army all (except trolls) can mount the Mûmakil.
  • Flying Animals (Fell Beasts and Eagles) are strong against all ground troops, but are very vulnerable against ranged attacks and even more against Fire attacks.
  • Siege Weapons are strong against buildings and ranged ones against infantry but vulnerable against normal infantry and to fire.
  • Heroes are strong against all other classes but most of all against Beasts and Siege Weapons.


Upgrades and formations[]

Upgrades[]

Upgrade Effect Available to
Heavy Armor A+60% Rohan Peasants, Yeoman Archers, Elven Archers , Rohirrim, Rohirrim Horse Archers, Gondor Soldiers, Gondor Tower Guards, Gondor Archers, Gondor Knights, Uruk-hai, Uruk Crossbows, Uruk Pikemen and Warg Riders.
Forged Blades D+50 Rohan Peasants, Elven Archers, Rohirrim, Gondor Soldiers, Gondor Tower Guards, Gondor Knights, Uruk-hai, Uruk Pikemen and Warg Riders.
Fire Arrows D+15 All non-hero archers (who use arrows).
Ridershield A+80% Rohirrim and Gondor Knights.
Fire Ruble D+200 Trebuchet.
Banner Carrier Veterancy° All non-hero non-beast units.

°Purchasing Banner Carrier makes level 1 units to be level 2 and thus giving them veterancy.

Formations[]

Formation Effect Available to
Wedge D+25% / A-50% All cavalry, Gondor Archers, Haradrim Lancers, and Uruk Crossbows.
Block A+25% / S-40% Gondor Soldiers, Soldiers of Rhûn and Uruk-hai.
Shield Wall A+80% / S-75% Gondor Tower Guard.
Skirmish D+25% / A-50% Gondor Rangers and Yeoman Archers.
Porcupine A+25% / S-40% Uruk Pikemen.
Line A+25% / D-50% Warg Riders.
Loose None (Standard of the some units) Orcs, Orc Archers, Uruk-hai, Uruc Crossbows, Uruk Pikemen and Warg Riders.
Mounting

A+25% (infantry and cavalry)

A-50% (pikemen and archers)

S+100%

Éomer, Théoden, Éowyn, Gandalf and Faramir


Rohan[]

The Rohan Army focusses mainly on its strong cavalry and has only one, very weak, infantry unit. They also have Elven Archers, who are strong archers and when using their swords medium swordsmen. They have no Siege Weapons. All their units are fairly cheap.

Farm[]

  • (x100-xx40-10-1) Rohan Peasants: Rohan's basic foot infantry unit. Relatively weak and not much use other than repairing damaged gates. They can be enhanced with the 'Arm Peasants' EP (giving them swords). They can be combined with Yeomen Archers and Rohirrim.

Archery Range[]

  • (x300-xx80-15-1) Yeomen Archers: Rohan's basic archer unit. Weaker than the elven counterpart, but definitely useful for defending the base. They can be combined with Rohan Peasants.
  • (x700-x160-20-2) Elven Archers: A stronger archer unit that can change into using swords, they can hide in forests when they are not moving.. They can combine with other Elven Archers so that one unit using swords is in front and one unit using bows are in the back.

Stables[]

  • (x600-x140-20-1) Rohirrim: The cavalry of Rohan, they can be combined with Rohan Peasants, though this greatly lowers their speed.
  • (1000-x200-20-1) Rohirrim Horse Archers: The archer form of the Rohirrim.

Summonable[]

  • (x3EP-x160-xx-x) Elven Archers: Three battalions of five Elven Archers.
  • (x8EP-2000-xx-x) Ents: Four ents that can destroy buildings and many enemies. They are very vulnerable against fire and will keep losing health until they reach water.
  • (10EP-2000-xx-x) Army of the Dead: Six battalions of sixteen Dead Men.


Heroes[]

Éomer[]

(1200-1200-xx40-xx) Nephew to King Théoden and later self King of Rohan, he is a great horselord.

Level Ability Description
1 Leadership(p)(r) Cavalry D+100%.
1 Mount / Dismount Toggles between cavalry and infantry.
4 Pillage(p)(r) Cavalry gets resources when enemies are killed.
6 Spear Strike A powerful single spear can be thrown.


Théoden[]

(1200-x800-xx50-xx) King of Rohan but slain by the Witch-king at the Battle of the Pelennor Fields and a great horselord.

Level Ability Description
4 Mount / Dismount Toggles between cavalry and infantry.
4 Glorious Charge(t)(r) Théoden and those around him are invulnerable.
4 Leadership(p)(r) Cavalry D+150% / A+50%.
6 King's Favor(c) Théoden can give E+50 to units.


Éowyn[]

(1200-x800-xx40-xx) Shield Maiden of Rohan and a fierce warrior.

Level Ability Description
3 Mount / Dismount Toggles between cavalry and infantry.
4 Disguise(t) Éowyn becomes disguised as one of the Rohirrim.
4 Smite A powerful single spear can be thrown.
5 Shield Maiden(t) A+55%.


Treebeard[]

(2000-5000-x600-600) Leader of the Ents and one of the oldest beings on Middle-earth. Only available in Isengard mission.

Level Ability Description
10 Melee / Rock Toggles between melee attacks and throwing rocks.
10 Chunk Treebread grabs a chuck of a building and flings it to a target.


Merry[]

(x100-x200-xx30-x40) A friend of Frodo and eventually Master of Buckland.

Level Ability Description
1 Rocks / Sword Merry can toggle between throwing rocks and fighting with a sword.
° Elven Cloak(t) Merry becomes invisible when not moving.

°In the campaign only after the Lothlórien mission.

Aragorn[]

(3000-1500-x100-xx) The King of the West, he is a master swordsman and the heir to Isildur and Númenor. When the EP 'Andúril' is bougt Aragorn gets D+100%.

Level Ability Description
1 Athelas(r) Restores all allied heroes partially.
2 Blademaster(t) D+100%.
4 Leadership(p)(r) D+150% / E+200%.
5 Elendil(t) A warcry that makes enemies flee.
10 Army of the Dead(t) Summons a small legion of the Army of the Dead.


Legolas[]

(3000-1000-xx40-60) An Sindarin elf of the Woodland Realm, he is a master archer and can fight with knives as well.

Level Ability Description
1 Hawk Strike A two-volley of arrows with increased damage.
2 Knife Fighter(t) Makes Legolas a melee unit with two knives S+25%.
4 Master Archer(c) Legolas can give E to archer units.
7 Arrow Wind(t)(c) Legolas shoots many arrows very fast.


Gimli[]

(2500-2000-xx60-xx) Son of Glóin and a master axe fighter, later to become Lord of the Glittering Caves.

Level Ability Description
1 Axe Throw A single axe can be thrown.
2 Leap(c) Gimli jumps somewhere nearby, knocking down surrounding enemies.
5 Slayer(t) D+100% / S+100%.


Gondor[]

The Gondor Army has a weak infantry and archer unit, who both have a kind of elite form. They have strong cavalry and the mighty Trebuchet for siege. Their units are most based on defense and are all relatively expensive.

Barracks[]

  • (x100-x100-10-1) Gondor Soldiers: The basic infantry unit of the Gondor Army. The can be combined with Gondor Archers and Gondor Rangers.
  • (x400-x160-15-2) Gondor Tower Guards''': The elite infantry unit of Gondor, using their long spears and Mithril helms. They are strong against archers, wich is a huge advantage. The can be combined with Gondor Archers and Gondor Rangers.

Archery Range[]

  • (x300-xx80-15-1) Gondor Archers: Gondor's basic archer unit. Weaker than the ranger counterpart, but are good defensive units. They can be combined with Gondor Soldiers and Gondor Tower Gards.
  • (x500-x120-15-2) Gondor Rangers: The elite archer unit of Gondor. Able to cloak themselves in forest areas, allowing them to set up ambushes. They can be combined with Gondor Soldiers and Gondor Tower Guards.

Stables[]

  • (x800-x240-20-1) Gondor Knights: The famous knights of Gondor are more expensive and better armoured than their Rohirrim brothers. They can be combined with Gondor Soldiers or Gondor Tower Wacht but it will lower their speed greatly.

Workshop[]

  • (1200-x400-x5-1) Gondor Trebuchets: Very powerful ranged siege weapons that can attack buildings and units.

Summonable[]

  • (x3EP-x160-xx-x) Elven Archers: Three battalions of five Elven Archers.
  • (x3EP-x140-xx-x) Rohirrim: Five battalions of five Rohirrim.
  • (10EP-2000-xx-x) Army of the Dead: Six battalions of sixteen Dead Men.


Heroes[]

Gandalf[]

(6000-2000-x200-xx) One of the Istari and the master brain of the defense against Sauron. He uses his sword and his staff to either strike at enemies or kill them with magic. When EP 'Gandalf the White' is bought his magic attacks get D+100% and his abilities are two times as fast reloaded.

Level Ability Description
1 Wizard Blast Strikes and knocks back groups of enemies.
2 Lightning Sword(c) Creates a chain of lightning.
4 Leadership(p)(r) Gives surrounding units D+75% / E+300%.
5 Shadowfax Mount Shadowfax.
5 Light of Istari A powerful light of beam that can take most units out in one shot.°
10 Word of Power(r) Creates a blastD500 that deals damage to the enemies surrounding Gandalf.

°This ability requires the EP 'Gandalf the White'.

Boromir[]

(1400-1200-xx50-xx) Son of the Steward of Gondor and Captain of Gondor, he is a formidable swordsman.

Level Ability Description
2 Horn of Gondor(t)(r) Stuns enemies.
5 Leadership(p)(r) D+100%.
7 Captain of Gondor(c) Boromir can give E to units.


Faramir[]

(1200-x800-xx50-30) Son of the Steward of Gondor and Captain of Gondor, he is a formidable swordsman and ranger.

Level Ability Description
1 Sword / Bow Toggles between melee and ranged attack mode.
1 Wounding Arrow Powerful arrowstrike (only in Bow mode).
4 Ranger / Knight Toggles between cavalry and infantry (only in Sword mode as cavalry).
6 Leadership(p)(r) A+50%.
7 Captain of Gondor(c) Faramir can give E to units.


Pippin[]

(x100-x200-xx30-x40) A friend of Frodo and eventually Thain of the Shire.

Level Ability Description
1 Rocks / Sword Pippin can toggle between throwing rocks and fighting with a sword.
° Elven Cloak(t) Pippin becomes invisible when not moving.

°In the campaign only after the Lothlórien mission.

Eagles[]

(x6EP-2000-x200-xx) Two Great Eagles of Manwë can be summoned with the EP.

Isengard[]

The Isengard Army has strong infantry and archers but they are relatively expensive. They also have the relatively weak Warg Riders as cavalry. It has a broad range of Siege Weapons.

Lumber Mill[]

  • (xx20-xx30-x1-1) Orc Laborers: Very weak single unit infantry are spawned very fast (when one is built the player gets four Orc Laborers for free) and can collect wood.

Uruk pit[]

  • (x200-xx80-20-1) Uruk-hai: The basic infantry unit of the Isengard Army, they can be combined with Uruk Crossbows. They can be made to fight other Uruk-hai divisions for E.
  • (x400-xx80-30-1) Uruk Crossbows: These are strong archers that can combine with Uruk-hai and Uruk Pikemen.
  • (x300-xx80-20-2) Uruk Pikemen: These are Uruk-hai who are using spears in stead of swords, they can be combined with Uruk Crossbows.
  • (x200-x200-x4-2) Berserker: Crazy single Uruk-hai wearing no armor except a deformed helmet, they have good health and can change their scimitar for a torch that can be used to lit the explosives.

Warg Pit[]

  • (x800-x300-20-1) Warg Riders: The only evil cavalry, riding not horses, but the dreaded wargs. They are not as powerful as their good counterparts but they can use howl (D+150%).

Siege Works[]

  • (x400-x480-x5-1) Battering Ram: A wooden battering ram carried by six Uruk-hai.
  • (1000-x240-x5-1) Ballista: A ranged siege weapon that shoots a giant harpoon can attack buildings and units. It is pushed by two Uruk-hai.
  • (x150-x600-x4-1) Siege Ladder: Large ladder that is carried by two Uruk-hai and can be used to give foot soldiers the chance to climb up walls.
  • (x700-x800-x4-2) Isengard Mine: Powerful explosive is carried by two Uruk-hai must be lit by a Berserker when he is using his torch. This can blow away enemy units and buildings with devastating power. Can also be lit by the Fire Arrows upgrade and other projectiles and upgrades that include fire (such as Fire Ruble for the trebuchet and the fiery projectiles of the Mordor Catapult).


Heroes[]

Saruman[]

(5000-1800-x180-xx) Once the leader of the Istari, he has fallen to darkness and seeks to claim the Ring for his own.

Level Ability Description
1 Wizard Blast Strikes and knocks back groups of enemies.
2 Fireball A huge fireball is launched to an enemy.
4 Wormtongue(t)(c) Some enemy units (no heroes) can be taken over.
5 Evil Speech(c) Saruman can give E to units.


Lurtz[]

(1200-1200-xx60-40) Leader of Saruman's uruk-hai and a ruthless swordsman and archer.

Level Ability Description
1 Bow / Sword Toggles between ranged and melee attack.
1 Cripple(t) A hero gets stunned (only in Bow mode).
3 Berserk(t) D+200% / A+50% (only in Sword mode).
4 Leadership(p)(r) D+100%.
6 Pillage(p) Lurtz gets resources when killing enemies.


Balrog[]

(20OP-4000-2000-xx) A Balrog of Morgoth with devastating power that can be summoned with OP.

Level Ability Description
10 Light(t) A+50% / D+200%.
10 Fire Whip The Balrog attacks with his fiery whip.
10 Scream(t)(r) Invokes fear into nearby enemies.
10 Fire Breath(c) The Balrog breaths fire at a region.
10 Wings The Balrog flies to an appointed place.


Mordor[]

The Mordor Army consists of weak inexpensive ground units combined with strong expensive monsters, they have no cavalry leaving them vulnerable against archers. They have a broad range of Siege Weapons.

Lumber Mill[]

  • (xx20-xx30-x1-1) Orc Laborers: Very weak single unit infantry are spawned very fast (when one is built the player gets four Orc Laborers for free) and can collect wood.

Orc Pit[]

  • (xxx0-xx50-20-1) Orcs: Very weak infantry, but the are completely free and are spawned quite fast. They can combine with Orc Archers. They can be summoned faster with the 'Summon Orc' OP. They can be made to fight other Orc divisions for E.
  • (x300-xx50-30-1) Orc Archers: Weak archer units that can be combined with Orcs.

Haradrim Palace[]

  • (x200-xx60-10-1) Haradrim Lancers: Very strong archers that come from the East and that throw spears instead of shooting arrows, making them strong against both cavalry and infantry units.
  • (x400-x160-15-2) Soldiers of Rhûn: Strong spear bearing units that are heavily armoured and are the best infantry of the Mordor Army.

Mûmakil Pen[]

  • (2000-4000-30-1) Mûmakil: Huge elephant-like creatures that can trample enemies and destroy their buildings. They are weak against fire and when attacked multiple times with fire they will go into a panic attack and will trample their allies and enemies alike. They get war-signs on them when they become veterans.

Troll Cage[]

  • (1200-2000-10-1) Mountain Troll: Huge monsters, they can pick up a tree to improve their melee attack or a rock to act as a strong ranged unit and can eat Orc's to heal themselves. When they become veterans they will change into an Attack Troll.
  • (1200-2000-10-2) Drummer Troll: Captain Trolls give a great bonus (A+50% / D+150% / E+300%) to all Mordor units close to them. They are slower than Mountain Trolls but have a more powerful attack, kicking and .

Great Siege Works[]

  • (x800-x300-x5-1) Catapult : Very powerful ranged siege weapons can attack buildings and units and be upgraded with fire (D+200) and can be made to shoot the heads of dead enemies, invoking fear in those who are hit.
  • (x400-x480-x5-1) Battering Ram: A wooden battering ram carried by six Orcs that is very strong against buildings. It is extremly vulnerable against fire.
  • (1000-2000-x5-2) Siege Tower: Huge wooden tower is pushed by two Mountain Trolls. It gives ground units the opportunity to storm enemy walls. It is extremly vulnerable against fire.
  • (5000-9999-50-3) Grond: An immense battering ram that is pushed by many Mountain Trolls, it is only available at Minas Tirith in the evil campaign. It has very much health and is incredibly powerful against all buildings.

Camp[]

  • (5000-x800-xx-x) Tribute Cart: A troll pulling a cart to bribe the Haradrim and Rhûn forces. Only available at Near Harad in the evil campaign.


Heroes[]

Witch-king[]

(5000-4000-200-xx) Leader of the nine and once a King of Men, he is the most dreaded servant of the Dark Lord and rides his Fell Beast.

Level Ability Description
10 Scream(r) Frightens enemy units who will flee and get A-.
10 Leadership(r) D+200% / A+50%.


Nazgûl[]

(3000-3000-200-xx) The once Kings of Men seduced by the Rings of Power and turned into wraiths and ride their Fell Beasts.

Level Ability Description
10 Scream(r) Frightens enemy units who will flee and get A-.


Gollum[]

(xx50-x200-x10-xx) Once known as Sméagol, he is completely consumed by the One Ring.

Level Ability Description
1 Attack Gollum will attack the selected unit.


Balrog[]

(20OP-4000-2000-xx) A Balrog of Morgoth with devastating power that can be summoned with the OP.

Level Ability Description
10 Light(t) A+50% / D+200%.
10 Fire Whip The Balrog attacks with his fiery whip .
10 Scream(t)(r) Invokes fear into nearby enemies.
10 Fire Breath(c) The Balrog breaths fire at a region.
10 Wings The Balrog flies to an appointed place.


Eye of Sauron[]

(x1OP-xxxx-xxxx-xx) The Eye of Sauron can see through all disguises and invokes fear into the enemy, can be summoned with the OP.

Level Ability Description
10 Leadership(c) All Orcs within vision D+50% / A+50% / E+200%.


Shelob[]

(xxxx-5000-x400-xx) Evil in the form of a gigantic spider, she is a descendant of Ungoliant and so a relative (but much larger) to the Mirkwood Spiders. She is a terror to all who dare enter her lair in Cirith Ungol. Only available in Shelob's Lair.

Frodo and Sam[]

Heroes[]

Frodo[]

(x300-x300-xx40-50) Son of Drogo Baggins and nephew to Bilbo Baggins, he is The Ringbearer.

Level Ability Description
1 Rocks / Sword Frodo can toggle between throwing rocks and fighting with a sword.
1 The One Ring Frodo can hide himself wearing the One Ring but must evade Sauron's Eye.
° Elven Cloak(t) Frodo becomes invisible when not moving.
° Phial of Galadriel(t) Scares away enemies.

°In the campaign only after the Lothlórien mission.

Sam[]

(x100-x200-xx30-x40) A friend of Frodo and eventually Mayor of the Shire.

Level Ability Description
1 Rocks / Sword Sam can toggle between throwing rocks and fighting with a sword.
° Elven Cloak(t) Sam becomes invisible when not moving.

°In the campaign only after the Lothlórien mission.

Lairs[]

On the maps of The Lord of the Rings: The Battle for Middle-earth there are 'lairs', these are spawning points of units who are hostile to all (except with 'Big Caves' of Cave Trolls, they are allied to evil and will only begin spawning Cave Trolls when a unit comes close to the cave).

The amount of spawned units is limited to a maximum, and when there are less units than the maximum, the lair will begin spawning units with a certain recharge time.

  • Goblins: maximum 4 Goblin Warriors and 4 Goblin Archers.
  • Wargs: maximum 2 Wargs.
  • Cave Trolls (Small Cave): maximum 1 Cave Troll.
  • Cave Trolls (Big Cave): maximum 2 or 3 Cave Trolls (depending on the map).


Images[]

Rohan[]






Gondor[]






Isengard[]






Mordor[]






Frodo and Sam[]






Lairs[]






See also[]

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